A glossary of the
attention economy.

Definitions, practical examples and links to the tools. Some terms are informal labels; they do not establish a fixed price for your attention.

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18 terms

Concepts

Attention Arbitrage

#

An informal way to describe redirecting attention between activities with different perceived returns.

In practice. Comparing an hour of entertainment with an hour of tasks is a personal choice, not guaranteed profit.

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Concepts

Attention Economy

#

Competition for the limited time and focus people can give.

In practice. A video, a feed and an event compete for parts of the same day.

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Concepts

Attention Mining

#

An informal description of extracting value from attention or engagement data.

In practice. The term does not identify a standard process, payout rate or technical protocol.

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Concepts

Attention Tax

#

A metaphor for the time and value involved in using attention-funded services; not a tax owed.

In practice. 3 h/day means 1,095 h/year. That does not establish advertising revenue or money owed to you.

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Technology

Attention Verification

#

The method used to check that a required interaction happened.

In practice. Read what is measured, what permissions are needed and what the check can actually establish.

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Reward models

Cashback Apps

#

Apps that return part of a qualifying purchase or award points for it.

In practice. A purchase is an expense. Compare the final cost rather than treating all cashback as new income.

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Concepts

Digital Sovereignty

#

The capacity to make choices about digital tools, personal data and participation.

In practice. It can involve reviewing permissions or choosing alternatives. The term alone does not grant a right to platform revenue.

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Reward models

Location-Based Rewards

#

Offers that use presence at a place as an eligibility condition.

In practice. A store visit can require location permission and a defined campaign window.

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Reward models

Passive Income Apps

#

Apps marketed as requiring little ongoing interaction after setup.

In practice. Bandwidth or research panels can involve permissions, data use and device resources. Little interaction does not mean no cost.

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Measures

Payout Threshold

#

The balance or points required to request a particular redemption.

In practice. A minimum balance may be only one condition. Eligibility, fees or waiting periods can also apply.

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Reward models

Real-World Rewards

#

Incentives tied to actions in physical places.

In practice. A visit or event check-in can be part of an offer. Its conditions determine whether there is a reward.

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Reward models

Referral Rewards

#

An incentive for referring another person under a program’s conditions.

In practice. A referral may require a qualifying signup or action. Sending a link alone may not qualify.

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Measures

Reward-to-Effort Ratio

#

A comparison between a redeemable reward and the time or effort needed to obtain it.

In practice. US$0.50 for 12 minutes is US$2.50/hour before costs, assuming the reward is actually redeemable.

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Reward models

Scan-to-Earn

#

An offer that rewards a qualifying scan of a QR code or similar identifier.

In practice. A scan may need campaign eligibility or location checks. Scanning any QR does not automatically earn a reward.

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Technology

Tokenized Attention

#

A model that represents participation or attention-related incentives with digital tokens.

In practice. Token units, market prices and redemption rules differ. A token balance is not a guaranteed cash payout.

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Technology

Verified Attention

#

An interaction checked against stated criteria, such as presence or a completed action.

In practice. A verified action is not proof of a fixed monetary value or a universal fraud-free guarantee.

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Reward models

Wait-to-Earn

#

An informal label for offers used during waiting time.

In practice. Waiting alone is not a payment condition. A reward requires an actual offer and its qualifying action.

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Reward models

Walk-to-Earn

#

Programs that connect recorded walking activity with rewards under their rules.

In practice. Steps, points and cash are different units; check how the app lets you redeem.

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Definitions are editorial explanations. Examples illustrate the idea, not a guaranteed return or a standardized technical specification.

About these definitions

Why does the attention economy matter?

It helps explain competition for limited time and focus, and the trade-offs behind digital services.

How can I start earning from my attention?

First compare actual offers, eligibility and redemption conditions. Time spent by itself does not establish a payment.

What makes VISU different from other reward apps?

Evaluate the specific VISU offer and compare its conditions with alternatives. This glossary does not assign a ranking or guarantee superior rewards.

Are these terms officially standardized?

Some are common concepts; others are informal commercial labels. Each definition states its scope rather than presenting every term as a formal standard.